Victorian House Texture Pack
Round Wooden Siding

Round Wooden Siding

Worn Shingles

Worn Shingles

Wooden Siding

Wooden Siding

Round Wooden Siding Texture Flat

Round Wooden Siding Texture Flat

Worn Shingles Texture Flat

Worn Shingles Texture Flat

Wooden Siding Texture Flat

Wooden Siding Texture Flat

Substance graph for the round wooden siding

Substance graph for the round wooden siding

Substance graph for the worn shingles

Substance graph for the worn shingles

Substance graph for the siding pattern

Substance graph for the siding pattern

Substance graph for the wood grain base of the siding

Substance graph for the wood grain base of the siding

Victorian House Texture Pack

A collection of procedural textures for a Victorian house created in Substance Designer. The amount of wear and chipped paint are editable parameters within Substance Designer.

For the shingles, figuring out a way off adding varied water staining along the bottom of each tile was a challenge, since the shingles aren't arranged in clean rows. I ended up layering a noise mask over the base pattern and crushing out the darker half of the shingle with a histogram scan, leaving a nice pattern of wear along the bottom half.

In a similar vein isolating just the outer edges of the rounded tile siding was also an interesting challenge. I warped the outline of the tiles to get the chipping paint effect, then offset a clean version of the outline to mask all but a thin line along the edge. To really sell the slightly worn look I added a few extra scratches on the inner paint to simulate splintered wood.

I used a slightly different process to isolate the paint wear along the bottom edge of the siding (the most realistic place for paint chipping to occur). To get this effect I used a bevel node to highlight just the outer edges of each plank, then used a histogram scan to crush out all but a narrow strip and a directional blur to remove any vertical lines.

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