This a completely procedural texture pack created in Substance Designer, based off of the 191st Street subway station in New York City. To showcase the texture pack I created a scene in Maya and rendered it in Unreal Engine. All the assets are textured using a combination of the five materials included in the pack: a floor tile, a wall tile, a trim sheet, wood for the bench, and concrete for the ceiling. This was a fun project to tackle, recreating a specific tile pattern was an interesting challenge when working exclusively with a procedural workflow. I also wanted to delve deeper into creating custom exposed parameters using function graphs. I used function graphs to set up a single grunge parameter on all the materials that controls multiple different nodes behind the scenes.