Subway Texture Pack
Render comparing textures with and without grunge

Render comparing textures with and without grunge

Procedural Trim Sheet

Procedural Trim Sheet

Procedural Trim Sheet Flat

Procedural Trim Sheet Flat

Wall Tile Flat

Wall Tile Flat

Floor Tile Flat

Floor Tile Flat

Bench Wood Flat

Bench Wood Flat

Concrete Flat

Concrete Flat

Subway Texture Pack

This a completely procedural texture pack created in Substance Designer, based off of the 191st Street subway station in New York City. To showcase the texture pack I created a scene in Maya and rendered it in Unreal Engine. All the assets are textured using a combination of the five materials included in the pack: a floor tile, a wall tile, a trim sheet, wood for the bench, and concrete for the ceiling. This was a fun project to tackle, recreating a specific tile pattern was an interesting challenge when working exclusively with a procedural workflow. I also wanted to delve deeper into creating custom exposed parameters using function graphs. I used function graphs to set up a single grunge parameter on all the materials that controls multiple different nodes behind the scenes.

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