A procedural fantasy wall generator I made in Houdini for the alternate controller game Maze Compass. In addition to parameters to change the look of the wall, included in the tool is a way to add holes or doorways with the position and scale of each being adjustable in engine. As a part of this project I created a stylized vine generator also using Houdini. The generator creates vines crawling down from the top of an input mesh, with parameters to change the style and density. The main geometry was created procedurally, but the door model was made in Maya by Tianji Yang (https://www.tianjiyang.com).